Overview
Adds two uint16_t vectors element-wise with saturation. Results are clamped to the range [0, 65535] to prevent overflow wraparound.
Dispatcher Prototype
void volk_16u_x2_add_saturated_16u(uint16_t* outVector, const uint16_t* inVectorA,
const uint16_t* inVectorB, unsigned int num_points)
Inputs
- inVectorA: First input vector.
- inVectorB: Second input vector.
- num_points: Vector length.
Outputs
- outVector: Saturated sum output.
Example
unsigned int N = 8;
unsigned int align = volk_get_alignment();
uint16_t* a = (uint16_t*)
volk_malloc(N *
sizeof(uint16_t), align);
uint16_t* b = (uint16_t*)
volk_malloc(N *
sizeof(uint16_t), align);
uint16_t* result = (uint16_t*)
volk_malloc(N *
sizeof(uint16_t), align);
a[0] = 60000; b[0] = 10000;
a[1] = 1000; b[1] = 2000;
volk_16u_x2_add_saturated_16u(result, a, b, N);