# Debriefing

Opens via Editors › Debriefing.

Builds the post-mission debrief shown after the player returns to base. Each stage has a usage formula; only stages whose formula evaluates to true are shown, so you can deliver different feedback depending on how the mission went.

## Teams

In multiplayer missions each team can have its own independent debriefing. Use the team selector to switch which team's debriefing you are editing. Copy to other team duplicates the entire debriefing (all stages) to the other team, overwriting it.

## Stage controls

Control | Description
--- | ---
Prev / Next | Navigate between stages.
Add stage | Appends a new stage at the end.
Insert stage | Inserts a new stage after the current one.
Delete stage | Removes the current stage.

## Per-stage fields

Field | Description
--- | ---
Stage text | The main body text displayed and read aloud to the player during this stage.
Recommendation text | A follow-up line shown when the player presses the Recommendations button in the debriefing screen. Optional - leave blank to show nothing.
Voice file | Audio narration for this stage's text.
Usage formula | SEXP evaluated after the mission ends. This stage is shown only if the formula is true.

## Music

Music applies to the entire debriefing, not individual stages. Three tracks can be assigned depending on mission outcome:

Track | When played
--- | ---
Success | All primary and secondary goals were completed.
Average | The mission was passed but not all goals were met.
Failure | The mission was failed, or the player turned traitor.