# Jump Node Editor

Opens via Editors › Jump Node Editor.

Creates and configures subspace jump nodes. Jump nodes are fixed points in space that ships can use to enter or exit subspace. They appear on the HUD radar and can be targeted.

The dialog tracks the viewport selection. Select jump node objects in the viewport to edit their properties. When multiple nodes are selected, all edits except the node name apply to every selected node at once. Color channels and the hidden state display a mixed indicator when the selected nodes disagree, and editing one of them clears that mixed state.

## Navigation

Button | Description
--- | ---
Prev / Next | Cycles the viewport selection to the previous or next jump node in the mission, allowing sequential editing without switching back to the viewport.

## Key fields

Field | Description
--- | ---
Name | Internal identifier used in SEXPs and mission scripting. Must be unique. When multiple nodes are selected, shows the name of the first selected node and renames only that node.
Layer | The layer the jump node is assigned to. Applied to all selected nodes.
Display name | Name shown to the player on the HUD and in targeting. Set to `<none>` to fall back to the internal name. Applied to all selected nodes; when nodes disagree the field shows blank until edited.
Model file | POF model rendered at the node's position. Applied to all selected nodes; when nodes disagree the field shows blank until edited.
Node color (RGBA) | Color used to render the node model in the mission. The color swatch next to the fields shows a live preview of the current color. Applied to all selected nodes. Channels that differ across the selection show blank until edited, and the swatch shows a "?" indicator.
Hidden by default | When checked, the node starts the mission hidden. Applied to all selected nodes. Displays as a partially-checked tri-state when nodes disagree, until the box is clicked.