# Ship Initial Status

Accessed via the Initial Status button in the Ship Editor.

Sets the ship's condition at mission start.

## Hull & shields

Field | Description
--- | ---
Velocity | The ship's speed at mission start.
Hull integrity | Starting hull strength as a percentage of maximum.
Guardian threshold | Minimum hull percentage the ship can be damaged down to. Once the ship's hull reaches this level, further damage is absorbed without reducing it further. Set to 0 to disable. Applies to both the hull and subsystems.
Has shield system | Whether this ship has an active shield system at mission start.
Force shields on | Enables shields regardless of other flags that would suppress them. Only takes effect if the ship's class defines a shield strength; it cannot create shields for a class that has none.
Shield integrity | Starting shield strength as a percentage of maximum.

## Loadout locks

Field | Description
--- | ---
Ship locked | Prevents the player from changing this ship in the loadout screen.
Weapons locked | Prevents the player from changing this ship's weapons in the loadout screen.

## Disabled systems

Field | Description
--- | ---
Primaries won't fire | Primary weapons are disabled at mission start.
Secondaries won't fire | Secondary weapons are disabled at mission start.
Turrets won't fire | All turrets are disabled at mission start.
Afterburner disabled | Afterburner is disabled at mission start.

## Dockpoints

Lists all dockpoints defined on this ship. Select a dockpoint to set it as occupied by another ship and specify which dockpoint on that ship mates with this one.

## Subsystems

Lists all subsystems on this ship. Select a subsystem to set its starting integrity as a percentage of maximum. For subsystems that can be scanned, a cargo field may also available to set what the player finds when scanning that subsystem. Additionally a cargo title field may be available which defaults to "Cargo:" if not set. The cargo fields are only visible if the ship has scannable subsystems. If the ``Unify Scanning Behavior mod flag is active then all ships can have scannable cargo by setting the ``Toggle Subsystem Scanning ship flag. If the mod flag is not set then huge ships always have scannable subsystems and other ships will require the ship flag to be enabled.

## Team color

Assigns a team color to this ship. Requires the ship to have a `-misc` texture map and the desired colors to be defined in `colors.tbl`.