# Viewport

The main 3D view where mission objects are placed and arranged.

## Creating objects

The toolbar dropdowns determine what type of object is created when you click in the viewport. Each dropdown is paired with its own modifier chord:

- Ctrl+click - creates a ship from the Ships dropdown.
- Ctrl+Shift+click - creates a prop from the Props dropdown.
- Ctrl+Alt+click - creates a waypoint or jump node from the Other dropdown.

## Selecting objects

- Click an object to select it.
- Click and drag on empty space to draw a selection box and select all objects within it.
- Double-click an object to open its editor dialog.

## Moving objects

Drag a selected object to reposition it in the mission.

## Duplicating objects

- Ctrl+drag a selected object to duplicate everything that is currently marked. Ships, props, and jump nodes are cloned with all their editable fields preserved. Marked waypoints are copied into a new path that inherits the source path's color, layer, and line-drawing settings.
- Ctrl+Shift+drag behaves the same as Ctrl+drag except for waypoints: each marked waypoint is inserted into its source path right after the original, extending the path rather than creating a new one. Useful when you want to add more points to an existing path without redrawing it. Other object types in the marked set are duplicated normally.

## Context menu

Right-click anywhere in the viewport to open a context menu with options relevant to what was clicked. Available options vary depending on whether you clicked an object, a specific object type, or empty space.