# Your Tutorial Title Here

A short paragraph introducing what this tutorial covers and what the reader will be able to do by the end of it.

This is a note box. Use it for tips, prerequisites, or warnings that should stand out from the body text.

## 1. First Step

Walk through the first thing the reader needs to do. Reference dialog names in bold. Use `Ctrl+Click` for keyboard shortcuts and `inline code` for values the user types.

Double-click the ship to open the Ship Editor. Set the team to Friendly and close the dialog.

## 2. Second Step

Continue with the next task. For multi-line commands or SEXP expressions, use a `<pre>` block:

    (has-time-elapsed 60)

## Reference Table (optional)

Setting | Recommended value | Notes
--- | --- | ---
Team | Friendly | Required for player ships
AI class | None | Player-controlled ships ignore AI class

## Next Steps

- Learn about SEXPs to drive mission logic with conditions and actions.
- Set up arrival and departure cues in the Ship Editor.
- Add mission objectives in Mission Goals.