# Layer Manager

Opens via View › Layer Manager.

Organizes mission objects into named layers. Layers are an editor-only concept and have no effect on mission gameplay. They exist purely to help manage visibility in the viewport while editing.

## Layers tab

Lists all layers in the mission. Each layer has a checkbox; uncheck it to hide all objects on that layer in the viewport, check it to show them again. Newly placed objects are automatically assigned to the Default layer.

Use Add to create a new layer. Use Delete to remove the selected layer. The Default layer cannot be deleted.

## Filters tab

Works in conjunction with layers to provide additional visibility control. Allows hiding objects by type or by IFF team regardless of which layer they are on.

Hiding objects via layers or filters does not delete or disable them. Hidden objects are still present in the mission file and will function normally in-game.