# Reinforcements Editor

Opens via Editors › Reinforcements.

Designates wings that the player can call in as reinforcements via the comm menu during the mission. Reinforcement wings do not spawn automatically at mission start. Instead of auto-spawning when their arrival cue becomes true, the arrival cue determines when the option to call that reinforcement becomes available in the comm menu. The wing then warps in only when the player actually calls it.

## Wing lists

The left panel lists all wings in the mission. Select one or more and use Add to designate them as reinforcements; they appear in the right panel. Select a wing in the right panel and use Remove to revoke its reinforcement status.

## Reinforcement properties

Field | Description
--- | ---
Uses | Maximum number of times the player can call this reinforcement. Once the limit is reached the option disappears from the comm menu.
Delay | Time in seconds between when the player calls the reinforcement and when the wing actually warps in.

Reinforcement wings must still have their arrival cues and arrival location configured in the Wing Editor. The arrival cue controls when the reinforcement option appears in the comm menu; the arrival location controls where the wing warps in when called.