# Texture Replacement

Accessed via the Texture Replacement button in the Ship Editor.

Overrides textures on this ship instance without modifying the ship class or its table entry.

## Texture list

The left panel lists all base diffuse textures on the ship's model. Select one to set its replacement. Type the replacement texture name in the New Texture field, no file extension needed.

## Other Maps

When the selected texture slot has additional map types defined on the model (glow, normal, specular, etc.), this section shows a control for each one. Each map type has:

- Replace - check to enable a replacement for this map type.
- Inherit - when checked (the default), automatically derives the replacement name by appending the map type suffix to the main texture replacement name (e.g. replacing `fighter01` with `myfighter` and inheriting the normal map produces `myfighter-normal`). Uncheck to enter a custom replacement name for just this map type; the name field becomes active when Inherit is unchecked.

Models that only define a base diffuse texture will show no controls in this section.