# Waypoint Editor

Opens via Editors › Waypoints.

Creates and edits waypoint paths. Each path is an ordered list of 3D points. Ships given a waypoint goal fly through the points in sequence, then optionally loop. Waypoint paths are simply ordered sequences of arbitrary positions in space and can be used for any purpose a mission designer can express through SEXPs and AI goals.

The dialog tracks the viewport selection. Select waypoint objects in the viewport to edit their path. When multiple paths are selected, display property changes (No Draw Lines, Custom Color, Layer) apply to all selected paths at once.

## Navigation

Button | Description
--- | ---
Prev / Next | Cycles the viewport selection to the previous or next waypoint path in the mission, allowing sequential editing without switching back to the viewport.

## Key fields

Field | Description
--- | ---
Name | Identifies the path in SEXPs and AI goal assignments. Must be unique. When multiple paths are selected the Name field is read-only. Rename single paths individually.
Layer | The layer the waypoint path is assigned to. Applied to all selected paths.
No Draw Lines | When checked, the connecting lines between waypoints are hidden in the viewport. The waypoint points themselves are still visible. Applied to all selected paths.
Custom Color | When checked, enables the RGB fields below to set a custom color for rendering this path's points and lines in the viewport. Does not affect in-game appearance. Applied to all selected paths.

Individual waypoint positions are moved by selecting the waypoint object in the viewport and dragging, or by editing its coordinates in the Object Orientation Editor.